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Push

Create a push-and-hold button.

Push buttons are drawn between a starting point (x1, y1) and an ending point (x2, y2). The button is on (True) only while it is held down.

Creating a Push

You can create a Push using the following functions:

Push(x1, y1, x2, y2)
Push(x1, y1, x2, y2, action, foregroundColor, backgroundColor, outlineColor, thickness, rotation, visibility)
Parameter Type Default Description
x1 int or float required The horizontal position of the top-left corner, in pixels.
y1 int or float required The vertical position of the top-left corner, in pixels.
x2 int or float required The horizontal position of the bottom-right corner, in pixels.
y2 int or float required The vertical position of the bottom-right corner, in pixels.
action function None The function to call when the button is pressed or released; it receives the new value.
foregroundColor Color Color.RED The color while pressed.
backgroundColor Color Color.BLACK The color behind the button.
outlineColor Color Color.CLEAR The outline color.
thickness int 3 The outline thickness, in pixels.
rotation int or float 0 How far to turn the button, in degrees, counter-clockwise.
visibility int 100 How visible the button is, from 0 (invisible) to 100 (fully visible).

For example,

simplePush.py
# simplePush.py
# Creates a Push and prints its value when it changes.

from gui import *

d = Display()

# function to specify what happens when button is pressed
def printValue(value):

   if value:        # if value is True, push is on
      print("Yes")  # replace this with whatever you want done when on

   else:            # else value is False (i.e., push is off)
      print("No")   # replace this with whatever you want done when off (if any)

t = Push(25, 25, 50, 50, printValue, Color.BLUE, Color.RED)
d.add(t)

Once created, you can add it to a Display using the Display's add() function.

Functions

Once a Push push has been created, the following functions are available:

Function Description
push.getValue() Report whether the object is currently held down.
push.setValue(newValue) Set whether the object is pressed.

Position

Function Description
push.getPosition() Return the object's position, the top-left corner of its bounding box.
push.getX() Return the object's horizontal position.
push.getY() Return the object's vertical position.
push.getCenter() Return the object's center point.
push.getCenterX() Return the object's horizontal center.
push.getCenterY() Return the object's vertical center.
push.setPosition(x, y) Move the object so the top-left corner of its bounding box sits at the given point.
push.setX(x) Set the object's horizontal position.
push.setY(y) Set the object's vertical position.
push.setCenter(x, y) Move the object so its center sits at the given point.
push.setCenterX(x) Set the object's horizontal center.
push.setCenterY(y) Set the object's vertical center.
push.move(x, y) Move the object to a new position.

Size

Function Description
push.getSize() Return the object's width and height.
push.getWidth() Return the object's width.
push.getHeight() Return the object's height.
push.setSize(width, height) Set the object's width and height.
push.setWidth(width) Set the object's width.
push.setHeight(height) Set the object's height.

Rotation

Function Description
push.getRotation() Return how far the object is turned.
push.setRotation(rotation) Turn the object to a given angle.
push.rotate(angle) Turn the object by an additional angle.

Visibility

Function Description
push.getVisibility() Return how visible the object is.
push.setVisibility(visibility) Set how visible the object is.

Information

Function Description
push.getEndpoints() Return the object's four corners.
push.getBoundingBox() Return the smallest upright box that surrounds the object.
push.getGroup() Return the Group this object belongs to.
push.getDisplay() Return the Display this object is on.
push.setToolTipText() Set the hover text shown over the object.

Hit Testing

Function Description
push.contains(x, y) Report whether a point lies inside the object.
push.intersects(other) Report whether this object overlaps another.
push.encloses(other) Report whether this object completely contains another.

Events

Function Description
push.onMouseClick(action) Set up a function to call when the mouse is clicked on this object.
push.onMouseDown(action) Set up a function to call when the mouse push is pressed on this object.
push.onMouseUp(action) Set up a function to call when the mouse push is released over this object.
push.onMouseMove(action) Set up a function to call when the mouse moves over this object.
push.onMouseDrag(action) Set up a function to call when the mouse is dragged over this object.
push.onMouseEnter(action) Set up a function to call when the mouse moves onto this object.
push.onMouseExit(action) Set up a function to call when the mouse moves off this object.
push.onKeyType(action) Set up a function to call when a key is typed (pressed and released).
push.onKeyDown(action) Set up a function to call when a key is pressed down.
push.onKeyUp(action) Set up a function to call when a key is released.