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drawCircle()

Draw a circle straight onto the display.

display.drawCircle(x, y, radius)

This draws to the canvas and returns nothing, which is fast and best for shapes you will not change later. To keep a handle you can move or delete, create a Circle and add() it instead. Erase these drawings with clearDrawing().

Parameters

display.drawCircle(x, y, radius, color=Color.BLACK, fill=False, thickness=1)
Parameter Type Default Description
x int or float required The horizontal position of the center, in pixels.
y int or float required The vertical position of the center, in pixels.
radius int or float required The radius, in pixels.
color Color Color.BLACK The color.
fill bool False Whether the circle is filled in (True) or just an outline (False).
thickness int 1 The outline thickness, in pixels.