drawIcon()
Draw an image straight onto the display.
display.drawIcon(filename, x, y)
This draws to the canvas and returns nothing, which is fast and best for images you will not change later. To keep a handle you can move or delete, create an Icon and add() it instead. Erase these drawings with clearDrawing().
Parameters
display.drawIcon(filename, x, y, width=None, height=None, rotation=0)
| Parameter | Type | Default | Description |
|---|---|---|---|
filename |
str |
required | The image file to load, ending in ".jpg" or ".png". |
x |
int or float |
required | The horizontal position of the top-left corner, in pixels. |
y |
int or float |
required | The vertical position of the top-left corner, in pixels. |
width |
int or float |
None |
The width to scale the image to, in pixels. Defaults to the image's own width. |
height |
int or float |
None |
The height to scale the image to, in pixels. Defaults to the image's own height. |
rotation |
int or float |
0 |
How far to turn the image, in degrees, counter-clockwise. |