drawLabel()
Draw a line of text straight onto the display.
display.drawLabel(text, x, y)
This draws to the canvas and returns nothing, which is fast and best for text you will not change later. To keep a handle you can move or delete, create a Label and add() it instead. Erase these drawings with clearDrawing().
Parameters
display.drawLabel(text, x, y, color=Color.BLACK, font=None)
| Parameter | Type | Default | Description |
|---|---|---|---|
text |
str |
required | The text to draw. |
x |
int or float |
required | The horizontal position of the top-left corner, in pixels. |
y |
int or float |
required | The vertical position of the top-left corner, in pixels. |
color |
Color |
Color.BLACK |
The text color. |
font |
Font |
None |
The font, for example Font("Serif", Font.ITALIC, 16). If omitted, the default font is used. |