drawLine()
Draw a line straight onto the display.
display.drawLine(x1, y1, x2, y2)
This draws to the canvas and returns nothing, which is fast and best for shapes you will not change later. To keep a handle you can move or delete, create a Line and add() it instead. Erase these drawings with clearDrawing().
Parameters
display.drawLine(x1, y1, x2, y2, color=Color.BLACK, thickness=1, rotation=0)
| Parameter | Type | Default | Description |
|---|---|---|---|
x1 |
int or float |
required | The horizontal position of one end, in pixels. |
y1 |
int or float |
required | The vertical position of one end, in pixels. |
x2 |
int or float |
required | The horizontal position of the other end, in pixels. |
y2 |
int or float |
required | The vertical position of the other end, in pixels. |
color |
Color |
Color.BLACK |
The color. |
thickness |
int |
1 |
The line thickness, in pixels. |
rotation |
int or float |
0 |
How far to turn the line, in degrees, counter-clockwise. |