drawLine()
Draw a line straight onto the display.
This draws to the canvas and returns nothing, which is fast and best for shapes you will not change later. To keep a handle you can move or delete, create a Line and add() it instead.
Erase these drawings with clearDrawing().
Parameters
Once an object display has been created, you can use the following functions:
display.drawLine(x1, y1, x2, y2)
display.drawLine(x1, y1, x2, y2, color, thickness, rotation, visibility)
| Parameter | Type | Default | Description |
|---|---|---|---|
x1 |
int or float |
required | The horizontal position of one end, in pixels. |
y1 |
int or float |
required | The vertical position of one end, in pixels. |
x2 |
int or float |
required | The horizontal position of the other end, in pixels. |
y2 |
int or float |
required | The vertical position of the other end, in pixels. |
color |
Color |
Color.BLACK |
The color. |
thickness |
int |
1 |
The line thickness, in pixels. |
rotation |
int or float |
0 |
How far to turn the line, in degrees, counter-clockwise. |
visibility |
int |
100 |
How visible the line is, from 0 (invisible) to 100 (fully visible). |