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drawRectangle()

Draw a rectangle straight onto the display.

display.drawRectangle(x1, y1, x2, y2)

This draws to the canvas and returns nothing, which is fast and best for shapes you will not change later. To keep a handle you can move or delete, create a Rectangle and add() it instead. Erase these drawings with clearDrawing().

Parameters

display.drawRectangle(x1, y1, x2, y2, color=Color.BLACK, fill=False, thickness=1, rotation=0)
Parameter Type Default Description
x1 int or float required The horizontal position of the top-left corner, in pixels.
y1 int or float required The vertical position of the top-left corner, in pixels.
x2 int or float required The horizontal position of the bottom-right corner, in pixels.
y2 int or float required The vertical position of the bottom-right corner, in pixels.
color Color Color.BLACK The color.
fill bool False Whether the rectangle is filled in (True) or just an outline (False).
thickness int 1 The outline thickness, in pixels.
rotation int or float 0 How far to turn the rectangle, in degrees, counter-clockwise.