drawRectangle()
Draw a rectangle straight onto the display.
This draws to the canvas and returns nothing, which is fast and best for shapes you will not change later. To keep a handle you can move or delete, create a Rectangle and add() it instead.
Erase these drawings with clearDrawing().
Parameters
Once an object display has been created, you can use the following functions:
display.drawRectangle(x1, y1, x2, y2)
display.drawRectangle(x1, y1, x2, y2, color, fill, thickness, rotation, visibility)
| Parameter | Type | Default | Description |
|---|---|---|---|
x1 |
int or float |
required | The horizontal position of the top-left corner, in pixels. |
y1 |
int or float |
required | The vertical position of the top-left corner, in pixels. |
x2 |
int or float |
required | The horizontal position of the bottom-right corner, in pixels. |
y2 |
int or float |
required | The vertical position of the bottom-right corner, in pixels. |
color |
Color |
Color.BLACK |
The color. |
fill |
bool |
False |
Whether the rectangle is filled in (True) or just an outline (False). |
thickness |
int |
1 |
The outline thickness, in pixels. |
rotation |
int or float |
0 |
How far to turn the rectangle, in degrees, counter-clockwise. |
visibility |
int |
100 |
How visible the rectangle is, from 0 (invisible) to 100 (fully visible). |