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frequencyOn()

Start a frequency sounding, and leave it sounding.

Play.frequencyOn(frequency)

Stop it with Play.frequencyOff(). Play only one frequency per channel at a time: since this uses pitch bend, it affects every other note sounding on the channel.

Parameters

Play.frequencyOn(frequency, velocity=100, channel=0, panning=-1)
Parameter Type Default Description
frequency float required The frequency to play, in hertz (8.17 to 12600.0).
velocity int 100 How loud the note is, from 0 to 127.
channel int 0 The channel to play on, from 0 to 15.
panning int -1 Stereo position from 0 (left) to 127 (right); -1 uses the global panning.